Yetenekler

AION 2 dizini: girişler, filtreler ve ayrıntılı kayıtlar.

Canlı

Filtreler

Filtreler ilk verilerle açılır.

SelfDamageShown in
Rotate 2 HitsShown in
AoE Random fixtime Attack (need_target=false)Shown in
AoE Random splash Attack (need_target=true)Shown in
Per Tick DPotShown in
Per Tick DPot_RatioShown in
Per Tick DPot_ItemShown in
Per Tick DPotRatio_ItemShown in
DPHealShown in
DPHealRatioShown in
DPHeal_ItemShown in
DPHealRatio_ItemShown in
Element = Fire, Damage Type = MagicShown in
Element = None, Damage Type = NoneShown in
Spawns 3 Ground NPCs around meShown in
Spawns 3 Air NPCs around meShown in
Spawns 3 Water NPCs around meShown in
Spawns 3 All NPCs around meShown in
Spawns 3 Ground EnvObjs around meShown in
Spawns 3 Air EnvObjs around meShown in
Spawns 3 Water EnvObjs around meShown in
Spawns 3 Ground NPCs around the targetShown in
Spawns 3 Air NPCs around the targetShown in
Spawns 3 Water NPCs around the targetShown in
Spawns 3 All NPCs around the targetShown in
Spawns 3 Ground EnvObjs around the targetShown in
Spawns 3 Air EnvObjs around the targetShown in
Spawns 3 Water EnvObjs around the targetShown in
Deals damage to up to 3 nearby stunned targets (AbnormalId)Shown in
Deals damage to up to 3 stunned enemies around the target (AbnormalGroupId).Shown in
Deals damage to up to 3 nearby stunned targets (AbnormalEffectType)Shown in
MP 100 Recovery_Single-target_Damage_GrowthOShown in
MP 100 Recovery_AoE_Damage_GrowthX_multi=falseShown in
MP 100 Recovery_AoE_Damage_GrowthX_multi=trueShown in
MP 100 Recovery_Single-target_Damage_GrowthX_on CritShown in
MP 100 Recovery_Single-target_Clone_GrowthXShown in
MP 100 Recovery_Self_HPHeal_GrowthXShown in
MP 100 Recovery_Self_Abnormal_100%Chance_BlockSkill_GrowthXShown in
MP 100 Recovery_Self_Abnormal_30%Chance_BlockJump_GrowthXShown in
MP 100 Recovery_Single-target_CasterSkill_GrowthXShown in
MP 100 Recovery_Single-target_Damage_SystemShown in
MP 100 Recovery_Self_Spawn_GrowthXShown in
category = Spawn, and Element = NoneShown in
category = None, and Element = WindShown in
category = Buff, Heal, and Element = FireShown in
category = DeBuff, and Element = WaterShown in
category = None, and Element = Fire, auto_load = 3,000Shown in
category = Buff, DeBuff, and Element = None, auto_load = 2, 3, 6,000Shown in
ignore_hp_drain = TRUEShown in
ignore_hp_drain = FALSEShown in