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Chỉ mục AION 2: mục, bộ lọc và trang chi tiết.

Trực tiếp

Bộ lọc

Bộ lọc mở cùng dữ liệu đầu tiên.

Backline Move - Target CASTING (Arrival Position Decal),Red,FilledShown in
Inflicts AoE Abnormal - Abnormal DecalShown in
Jump Slam - Self (Arrival Position Decal)Shown in
Jump Slam - target (Arrival Position Decal)Shown in
Blade Toss (StaggerIncrease)Shown in
Blade Toss (StaggerDecrease)Shown in
Heals if 992 and 993Shown in
Heals if 992 or 993Shown in
Basic AttackShown in
TEST (Chain Skill 1/3)Shown in
TEST (Chain Skill 2/3)Shown in
TEST - Auto Load (Chain Skill 3/3)Shown in
TEST Charging Level 0 (Chain Skill A 1/2)Shown in
TEST Charging Level 1 (Chain Skill A 1/2)Shown in
TEST Charging Level 2 (Chain Skill A 1/2)Shown in
TEST Charging Level 3 (Chain Skill A 1/2)Shown in
TEST (Chain Skill A 2/2)Shown in
TEST (Chain Skill B 1/3)Shown in
TEST (Chain Skill B 2/3)Shown in
TEST (Chain Skill B 3/3)Shown in
Decal_Arc 1 Hit (Need_Target=TRUE, offset)Shown in
Decal_splash_FixTime, offsetShown in
Decal_splash_FixTime_Target, offsetShown in
Decal_splash_VariableTime_Casting, offsetShown in
Decal_splash_VariableTime_SkillStart, offsetShown in
Decal_splash_VariableTime_Projectile_Fire, offsetShown in
Decal_splash_VariableTime_Target, offsetShown in
splash_FixTime Projectile OffsetShown in
splash_FixTime projectile and AoE offsetShown in
splash_VariableTime_Projectile_Fire Projectile OffsetShown in
splash_VariableTime_Projectile_Fire Projectile and Area offsetShown in
SoftMove Ring_PullShown in
SoftMove RingArc_PullShown in
SoftMove Rectangle_PullShown in
SoftMove Ring_PushShown in
SoftMove RingArc_PushShown in
SoftMove Rectangle_PushShown in
OPHealShown in
OPHealRatioShown in
OPHeal_ItemShown in
OPHealRatio_ItemShown in
Applies Bind Abnormal to 2 Nearby TargetsShown in
Applies Bind Abnormal to 2 nearby targets, then inflicts Bind.Shown in
SpawnLocation_SpawnDirectionShown in
SpawnLocation_CasterDirectionShown in
Ground_MovableShown in
Ground_UnMovableShown in
Joinstrike Skill 1 (TargetChange / bt_reset_force_child_behavior_id = 10)Shown in
Joinstrike Skill 2 (TargetChangeWhenNoTarget / bt_reset_force_child_behavior_id = 20)Shown in
Test_aggro_ratio / max lv 5Shown in