Backline Move - Target CASTING (Arrival Position Decal),Red,Filled
Skills
AION 2 index: entries, filters and detailed sheets.
LiveFilters
Filters open with the first data.
Inflicts AoE Abnormal - Abnormal Decal
Jump Slam - Self (Arrival Position Decal)
Jump Slam - target (Arrival Position Decal)
Blade Toss (StaggerIncrease)
Blade Toss (StaggerDecrease)
Heals if 992 and 993
Heals if 992 or 993
Basic Attack
TEST (Chain Skill 1/3)
TEST (Chain Skill 2/3)
TEST - Auto Load (Chain Skill 3/3)
TEST Charging Level 0 (Chain Skill A 1/2)
TEST Charging Level 1 (Chain Skill A 1/2)
TEST Charging Level 2 (Chain Skill A 1/2)
TEST Charging Level 3 (Chain Skill A 1/2)
TEST (Chain Skill A 2/2)
TEST (Chain Skill B 1/3)
TEST (Chain Skill B 2/3)
TEST (Chain Skill B 3/3)
Decal_Arc 1 Hit (Need_Target=TRUE, offset)
Decal_splash_FixTime, offset
Decal_splash_FixTime_Target, offset
Decal_splash_VariableTime_Casting, offset
Decal_splash_VariableTime_SkillStart, offset
Decal_splash_VariableTime_Projectile_Fire, offset
Decal_splash_VariableTime_Target, offset
splash_FixTime Projectile Offset
splash_FixTime projectile and AoE offset
splash_VariableTime_Projectile_Fire Projectile Offset
splash_VariableTime_Projectile_Fire Projectile and Area offset
SoftMove Ring_Pull
SoftMove RingArc_Pull
SoftMove Rectangle_Pull
SoftMove Ring_Push
SoftMove RingArc_Push
SoftMove Rectangle_Push
OPHeal
OPHealRatio
OPHeal_Item
OPHealRatio_Item
Applies Bind Abnormal to 2 Nearby Targets
Applies Bind Abnormal to 2 nearby targets, then inflicts Bind.
SpawnLocation_SpawnDirection
SpawnLocation_CasterDirection
Ground_Movable
Ground_UnMovable
Joinstrike Skill 1 (TargetChange / bt_reset_force_child_behavior_id = 10)
Joinstrike Skill 2 (TargetChangeWhenNoTarget / bt_reset_force_child_behavior_id = 20)
Test_aggro_ratio / max lv 5